Nothing is ever a complete failure; it can always serve as a bad example.
Anonymous
There is not now, and never will be, a language in which it is the least bit difficult to write bad programs.
Flon
Scott H Young at his own site writes an article on how to deal with bad things (full article at http://www.scotthyoung.com/blog/2010/06/22/letting-bad-things-happen/).
I agree with Scott on most of the things said, but one thing really made me think: “[...] “If you want to invent life-saving medicine, you need to accept that at some point, people will die.” [...]“.
Ok. Is only a representation of something bigger, but is the key point.
Life is not everytime full of good things. Also for very lucky people, bad things happen.
And there’s no absolute measure for bad or good things, because my 3yrs daughter cries for having lost her doll and I understand there’s a pain in her drops bigger than other “adult” feelings.
Sometime is better to have bad things happen in a sort of sandbox created through anticipation and governance where possible. And if they happen in a sudden way, IMHO there’s nothing wrong in being disappointed and then restart from what happened.
This post as a comment also at http://www.scotthyoung.com/blog/2010/06/22/letting-bad-things-happen/comment-page-1/#comment-438581
Some time ago I came through an article from Leo Babauta at Zen Habits (http://zenhabits.net/about/ ) on how to obtain goals (full article at http://zenhabits.net/completion-principles/).
Leo reports 4 main areas of intervention and what follow is my comment:
1. Keep the scope as simple as possible. The old motto “Keep It Simple Stupid” always is the best. There’ s no world battle inside any goal or project and you’re not general Patton. Is better to make less things but achieve the goal with a reasonable quality instead than trying to do a perfect world change and not getting to the point.
2. Practice ‘Good Enough’. Definitely true. Is not a mediation, is being reasonable.
3. Kill extra features. Identify a core set and go for it. Then if time and resources are available try to go for the rest in an incremental way.
4. Make it public, quick. Again a true one, because forces you to close the point and achieve the goal.
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